SFGE

 Simple & Fast Game Engine


This is the official home of the SFGE project.

Introduction
The purpose of the library is to provide users with a simple and flexible framework for developing games in, without sacrificing power nor freedom. It is built on top of the SFML framework. The engine can be divided into various separate parts. This method of loose coupling makes engine components independent from each other. As a logical consequence, a developer might opt for the Collision system and the Logger class without relying on other parts of the engine. 

The project is open source and active development can be followed on the Google Code page.

Download
Source
Documentation

Included in the source package is a Code::Blocks project file with the correct configuration.
Be aware that you have to set the search directories for SFML yourself.

The documenation is generated by Doxygen.

Contribute
Do you have a suggestion for a feature? Do you want to join the development? Do you have any particular question? You can email me at this address: xander.deseyn@gmail.com

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